The Loathing update added minor puzzles to each towers (generated randomly) and a boss at the end of chapters 2-5. Doing so with all three towers unlocked an exit, allowing you to progress to the next chapter. Prior to the Loathing update, you simply needed to find the three towers in each chapter, climb them, then press a button at the top. It turns out that this is not the case- everything does work, although you may or may not be at the mercy of some generational RNG. I had never played prior to this update and while progressing through the achievements, it seemed that the update might have caused some achievements to become broken. This likely isn't required but I didn't want to take any chances.Ī major game update in February 2021 added new enemies, hazards, and progression mechanics. I had found all of the blessings and used some to help through my full, comprehensive playthrough but chose not to collect or use any while working on the situational/restrictive achievements. You can also randomly find blessings as you progress through the game. These grant special abilities (like a bow that never breaks or extra inventory slots) that you keep through subsequent runs or after dying and starting over. Furthermore, Adventurer mode saves chapter progress so if you did die, you wouldn't start all over like you would in Survivalist mode.Īt the end of each chapter, you can interact with a blessing shrine where you can spend game currency to unlock blessings. The game is intended to be roguelike, but the manual save system makes it so that you can reload your save before you feel that you might die so death shouldn't really be an issue. Along the way you must find enough food to stave of hunger, battle the wind as you sail from island to island, and manage a limited inventory. You must play through five chapters, each with the same formula- explore a procedurally generated oceanic world with random islands, gather resources to craft items, activate three towers, then escape to the next chapter. We'll do a weekend trip to the Apostles this fall - plus practice sailing in the Duluth harbor.First off, huge thanks to Chris at 5LivesStudios for the help in figuring out how to get several achievements to work. We could also hauled a ton of gear compared to our canoe. We spent around 4-5 hours a day on the water and were able to play games with them as we traveled. There's no way we could have done this trip in 5 days canoeing with our girls. The entire northern coastline of Superior is spectacular! Pukaskwa National Park is not accommodating for cruising like this (they don't even have a boat ramp, and a park warden suggested our trip wasn't possible in this boat) - but I thought this was a great boat for the trip. I think a cobble beach would be too tough for two people - cobble beaches on Lake Superior tend to be really steep. I think we should have 1 more, but we figured out how to get the boat up a sand beach. We bought a couple Aere beach rollers, and tried them out the first night. It's comfortable, and I felt safe in significant swells on Lake Superior. I love our new boat! We have lots of storage in hatches, so the deck is cleared. We ended up motoring most the trip (Suzuki 2.5 hp), but only used around 2 gallons the whole trip, and traveled around 4-5 mph at low throttle (which felt really fast - because we are canoers). We sailed in a dense fog for a couple hours the final day when the winds were around 5 knots, with occasional gusts - but this wind eventually disappeared. We had almost no wind for 3 days, then were windbound a day when the winds gusted to 50 km/h. We did a few short sails on Lake Erie in early July (included a swamp test), then head to Pukaskwa for a 5-day family trip (girls, ages 6 and 9) to Cascade Falls and back, starting at Hattie Cove (~115 km round trip). My wife and I purchased an unfinished CS17 in June of 2017, and I finished it in late June.
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